Cecilia Garden |
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Location | Wolvendom, Windwail Highland, Mondstadt |
Type | Domain of Forgery |
Recommended Elements | ![]() ![]() ![]() |
Cecilia Garden is a Domain of Forgery in Genshin Impact. Domains are dungeons in Genshin Impact which challenge the player to fight enemies for rewards such as Artifacts, Weapon Ascension Materials, Weapon Enhancement Materials, Talent Level-Up Materials, Mora, and more. There are 6 different types of Domains in the game: Domains of Blessing, Domains of Forgery, Domains of Mastery, Trounce Domains, One-Time Domains and the Spiral Abyss.
The Cecilia flowers that only grow on high cliffs once bloomed in the greenhouses here. The ancient civilization that once enjoyed the scent of the Cecilia was lost, and so too was the sea of white flowers.
Cecilia Garden Information Genshin Impact
- Required Adventurer Rank: 16/21/30/40
- Recommended Party Level: 15/36/59/80
- Resin Cost: 20
Where to Find Cecilia Garden in Genshin Impact
Wolvendom, Windwail Highland, Mondstadt (Click to enlarge)
Cecilia Garden Rewards in Genshin Impact
Cecilia Garden rewards players with a rotation of Weapon Ascension Materials which changes every day. Below is a table showing the weekly rotation of these materials for Cecilia Garden:
Monday/Thursday | Tuesday/Friday | Wednesday/Saturday |
Fetters of the Dandelion Gladiator Chains of the Dandelion Gladiator |
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*Note: On Sunday, all of the above are available!
Cecilia Garden Ley Line Disorder Genshin Impact
Level | Ley Line Disorder |
I |
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II-III |
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IV |
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Cecilia Garden Enemies in Genshin Impact
Level | Enemies |
I | Defeat 20 enemies. Time between kills cannot exceed 20 seconds.
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II | Defeat 23 enemies. Time between kills cannot exceed 25 seconds. |
III | Defeat 22 enemies. Time between kills cannot exceed 50 seconds.
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IV | Wave 1 Defeat 8 enemies. Time between kills cannot exceed 40 seconds. Wave 2 Defeat 2 enemies. Time between kills cannot exceed 80 seconds. |
Cecilia Garden Notes & Trivia
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- Cecilia Garden other notes, tips, and trivia go here.
- Most Domains allow Travelers to choose a difficulty from I-VI or I-IV, with each subsequent difficulty giving more bountiful rewards, but also making the Domain more challenging. Each difficulty has an Adventurer Rank requirement that restricts Travelers from entering Domains too difficult for their current level.