Swords in Genshin Impact is a weapon category. Swords are light and are usually held with one hand, it is a balanced weapon that is capable of inflicting light and fast attacks and a decent amount of damage. Not all playable characters can equip a sword, but instead, only certain characters specialize in using the weapon in battle. Swords can be obtained as loot, acquired as a reward for completing Quests and Events, given by certain characters or NPCs, purchased from Merchants, and crafted. This page covers a list of swords.
Genshin Impact Swords
|Aquila Favonia||⭐⭐⭐⭐⭐||48||Physical DMG Bonus||Falcon's Defiance||ATK is increased by 20%. Triggers on taking DMG: the soul of the Falcon of the West awakens, holding the banner of the resistance aloft, regenerating HP equal to 100% of ATK and dealing 200% of ATK as DMG to surrounding enemies. This effect can only occur once every 15s.|
|Blackcliff Longsword||⭐⭐⭐⭐||44||CRIT DMG||Press the Advantage||After defeating an enemy, ATK is increased by 12/15/18/21/24% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others.|
|Base ATK||Bane of Water and Ice||Increases DMG against enemies affected by Hydro or Cryo by 14/18/22/26/30%.|
|Dark Iron Sword||⭐⭐⭐||40||Elemental Mastery||Overloaded||Upon causing an Overloaded, Superconduct, Electro-Charged, or an Electro-infused Swirl reaction, increases Base ATK by 20/25/30/35/40% for 12s.|
|Favonius Sword||⭐⭐⭐⭐||41||Energy Recharge||Windfall||CRIT Hits have a 60% chance to generate 1 Elemental Orb, which will regenerate 6 Energy for the character.|
|Fillet Blade||⭐⭐⭐||39||Base ATK||-||On hit, has 50% chance to deal 240/280/320/360/400% ATK DMG to a single enemy. Can only occur once every 15/14/13/12/11s.|
|Harbinger of Dawn||⭐⭐⭐||39||CRIT DMG||Vigorous||When HP is above 90%, increases CRIT Rate by 14/18/22/24/28%.|
|Iron Sting||⭐⭐⭐⭐||42||Elemental Mastery||Infusion Stinger||Dealing Elemental DMG increases all DMG by 8/10/12/14/16% for 6s. Max 2 stacks. Can only occur once every 1s.|
|Lion's Roar||⭐⭐⭐⭐||42||Base ATK||Bane of Fire and Thunder||Increases DMG against enemies affected by Pyro or Electro by 20/25/30/35/40%.|
|Prototype Rancour||⭐⭐⭐⭐||44||Physical DMG Bonus||Smashed Stone||On hit, Normal or Charged Attacks increase Base ATK and DEF by 6/7.5/9/10.5/12% for 6s. Max 4 stacks. Can only occur once every 0.3s.|
|Royal Longsword||⭐⭐⭐⭐||42||CRIT DMG||Focus||Upon damaging an enemy, increases CRIT Rate by 6/10/12/14/16%. Max 5 stacks. A CRIT hit removes all stacks.|
|Sacrificial Sword||⭐⭐⭐⭐||41||Energy Recharge||Composed||After damaging an opponent with an Elemental Skill, the skill has a 40/50/60/70/80% chance to end its own CD. Can only occur once every 30/26/22/18/14s.|
|Skyrider Sword||⭐⭐⭐||38||Energy Recharge||Determination||Using an Elemental Burst grants a 12/15/18/21/24% increase in Base ATK and Movement SPD for 12s.|
|Skyward Blade||⭐⭐⭐⭐||44||Energy Recharge||Energy Recharge||Increases incoming healing by 20%, CRIT Rate by 4% and gives an 80% chance to generate an Elemental Particle. Can only occur once every 9s.|
|The Alley Flash||⭐⭐⭐⭐||44||CRIT Rate||Itinerant Hero||Continuosly sprinting for at least 1s increases ATK by 28% for 6s. This effect cannot stack.|
|The Black Sword||⭐⭐⭐⭐||42||CRIT Rate||Justice||Increases DMG dealt by Normal and Charged Attacks by 20%.
Additionally, regenerates 60% of ATK as HP when Normal and Charged Attacks score a CRIT Hit. This effect can occur once every 5s.
|The Flute||⭐⭐⭐⭐||42||Base ATK||Chord||Normal or Charged Attacks grant Harmonic on hits. Gaining 5 Harmonics triggers the power of music and deals 100/125/150/175/200% ATK DMG to surrounding enemies. Harmonics last up to 30s, and a maximum of 1 can be gained every 0.5s.|
|Traveler's Handy Sword||⭐⭐⭐||40||Base DEF||Journey||Each Elemental Orb or Particle collected restores 1/1.25/1.5/1.75/2% HP.|
|Festering Desire||⭐⭐⭐⭐||42||Energy Recharge||Increases Elemental Skill damage by 16/20/24/28/32% and Elemental Skill CRIT Rate by 6/7.5/9/10.5/12%.|
|Summit Shaper||⭐⭐⭐⭐⭐||46||ATK||-||Increases Shield Strength by 20/25/30/35/40%. Scoring hits on opponents increases ATK by 4/5/6/7/8% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, this ATK increase effect is increased by 100%.|