Hateful Oceanid

rhodeia of loch boss icon genshin impact wiki guide 150px
Location Event Domain: Legend of the Vagabond Sword
Element Hydro
Boss Type Event Boss

Hateful Oceanid is an event Boss in Genshin Impact, Legend of the Vagabond Sword. Bosses are special enemies that are typically stronger than your average enemies and elite enemies. They usually have their own location or arena within the game. Bosses provide better rewards than normal enemies, but you will need to spend a certain amount of Original Resin to claim them. There are some bosses that won't require you to spend resin, as you will encounter some of them through the Archon Quests. Event Bosses also won't require you to spend any resin to claim its rewards.

When fighting bosses, it is important to be prepared and smart in choosing the right characters for the fight, some bosses are immune to certain elemental reactions, and it would be a waste if you were to pick your main DPS character to have the same elemental strength as the boss.


Having lost its territory and with no access to tranquil waters, the Oceanid writhes in endless grief, longing for all living things to hear the song of the waves and to at last taste the bitterness of its tears.


Where to Find Hateful Oceanid

  • Event Domain: Legend of the Vagabond Sword


Hateful Oceanid Rewards and Loot

Players have a chance to gain these items upon defeating this Boss enemy. Drop rates and items may vary. Player level and other factors may affect these results. 

  • n/a



Hateful Oceanid Strategies

Strategy Writeup

The Hateful Oceanid has its own unique Combat encounter with a pattern to the progression of the battle. It is recommended to use a Fire or Electro character against the Hateful Oceanid. If preferring a safer option, Cryo can also be considered. The attack sequence is as follows: It will first summon 1 enemy at a time and then take out 2 platforms of the the arena. The arena is formed like a 3x3 pattern, forming 9 platforms. This will leave you with 7 square spaces

The boss then will start to summon 2 enemies at a time followed by another removal of 2 more platforms and then will end with another set of summons. There will be 5 platforms left on the arena. These summons can be any of the forms encountered like when fighting the Rhodeia of Loch boss.

Try to get through the summoned forms quickly because taking too long will summon a whirlpool directly underneath the character and you will not be able to avoid damage. 

Attacks & Counters

Attack Counter
Phase 1
 Whirlpool Try to get through the summoned forms quickly because taking too long will summon a whirlpool directly underneath the character and you will not be able to avoid damage.  
Summons  (Rhodeia of Loch)
Pigs / Boars They each dash forward one at a time. They have a slow prep for this move and slowly walk toward the direction they're about to dash in giving the player enough time to prepare which way to dash away. These boars also have the ability to heal itself over time. The oceanid will likely summon 2 of these at a time, but focus on clearing one at a time when encountered. 
Crab They release a spray of mini bubbles and usually attempt to corner you while strafing, all you have to do is keep moving back away and continue to move away and circle around them if needed. 
Frog This frog form starts with a few hops forward and has two main moves. It can stomp its foot and send a linear wave attack that is easy to avoid but also but has a few sizes of blast explosion range too. As soon as you notice any water absorption, gain as much distance away as you can. This is the prep animation for the blast with a large explosion radius. Killing it will also turn it into a bubble. Back away as soon as you deplete the ftog's hp since this rising bubble will cause a blast that has a larger AoE than its regular attack.
Sparrow (bird) Similar to the frog, it hops forward and has a explosive range. It also has a bigger version it this attack with a larger radius. Upon the defeat of this summon, it also leaves an explosive bubble much like the frog and players are recommended to gain as much distance from the summon upon depleting their hp. 
Squirrels This form is manageable and quite slow. They slowly walk towards you and do a pouce accompanies with a hydro tail swipe. You can easily do some ranged attacks after putting some distance in between you and the enemy. Keep in mind that these can also heal over time, so its better to finish it off and clear them one at a time. In order to get a good angle, circle around them and attack them from behind to prevent their attack from being triggered as much as possible since you will be out of their line of sight. 
Cranes These cranes send out a directional wave with the flap of its wings and can quickly fly back a step away from you when you get too close. If possible, clear them with ranged weapons since they tend to keep backing away from you. This could even push them out of the arena. 
Duck At this stage, some of these forms will consider which each other so these ducks may form in addition to the double hawks. The ducks are will be the more manageable form of the two. They waddle slowly in the direction of the player with a ring of damaging waves. Once they are close enough they do a small pounce or flap and have no additional moves. This will allow you to focus on other forms that appear.
Hawk This aerial forms do a dive attack that swoops down in a slash. These happen very quick so prepare to dash away. Their height may make them a little out of reach so you may need to use a ranged attack against them. 


Hateful Oceanid Lore

Boss Lore & Story Goes here


Hateful Oceanid Notes & Trivia

  • Hateful Oceanid Boss Notes, & Trivia Go Here



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